I've got a complicated head model I need to detriangulate. What's the best way to do this? I have no knowledge of programming or scripts... I use 3ds Max; would this work? http://www.scriptspot.com/3ds-max/scripts/detriangulate-all-editable-meshes I heard that it's not very good with more detailed models, but not sure if…
Just grabbed this script: http://www.scriptspot.com/3ds-max/scripts/advanced-painter Seems it isn't working properly. Its giving an error. I am using 3dsmax 2014. I am looking for a brush that can be used to paint geometry say grass or leaves on another geometry like wall or floor. Any recoomendations? I found one called…
when i heard about normal thief (http://www.scriptspot.com/3ds-max/scripts/normal-thief) it aligns the normals of the cards to the master surface... its often used for leaf cards on trees, would it work on hair cards also so they appear more round? and again its a max script :s
forget MEL - look at Python. Python is extremely powerful in Maya and you can do a lot with it, depending on your pipeline / task. If you want to go into that direction you can investigate script based scene assembly systems, how scripts can help with modular environment workflows or with baking maps and exporting.
If you're using Max, you may wish to use http://www.renderhjs.net/textools/ - this has a script that will auto convert different UV islands to their own smoothing group, very handy and can save a lot of time, all you have to do is split your UVs where required and the script will do the rest.
haha, ask away indeed! : ) I came for the selectioncapabilities and sub-tools, stayed for the customisation. Went from lightwave -> Maya -> Modo. Just keep finding new improvements to my workflows constantly. Too bad i cant script worth shit, otherwise i would make more scripts, haha.
Thanks, guys. I was just talking to a guy here at work, and he sent me a script that automates ao baking, so I'm going to see if I can rework to make it run from command line. I'm more of a copy and paste guy when it comes to scripting, so this could be interesting. :)
Your low poly should have all UV border edges set as hard edges. This should resolve your artifacting, provided you are using a cage. You should probably grab this MEL script from Jon Stewart. It automatically hardens UV borders. http://jonathonstewart.blogspot.com/search/label/Scripts
I would like to convert a UV-expanded flat shape in Maya to a mesh.
but please let me know if there are functions or scripts. If possible.
I would like to wrap the converted flat mesh onto the original mesh. I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018.
but I could not execute it because the error…
Seems like it should be simple, but in maxscript how can I tell a script I’m working on to run the functions from a directory in the same folder without having to type the entire absolute path? For example: myScript_main.ms //How can I tell this script to read a directory in the same folder no matter what machine it’s on?…