I've got a complicated head model I need to detriangulate. What's the best way to do this? I have no knowledge of programming or scripts...
I use 3ds Max; would this work?
http://www.scriptspot.com/3ds-max/scripts/detriangulate-all-editable-meshes I heard that it's not very good with more detailed models, but not sure if anyone else has some experience with it?
Thanks,
Mr. B
Replies
holy crap that's a-mazing!
is there anything like that for maya?
Quadrify works a lot better. Its not prefect but its easier and works in edit poly.
One button too.