I know someone made a 'dragon bone weapons' mod a while ago but it was just retextures of orc weapons. I decided to design, model, texture, and import original weapons of my own. I did this with 2 goals in mind: 1 - to make Dragon Bone smithing worth spending the perk point and 2 - to make something that fits as seamlessly…
Introduction We are a small team based in Germany that has been working together for several years. Currently, our project is the development of a top-down stealth game in a medieval-fantasy setting, to be published for PC on Steam. For this, we would like to welcome a level designer. A small demo level is available with…
In addition if you'd saved previous .blend files, for example earliest the better I'd high flow test bake (suggest using EZ baker to "match by name" it's also free) in order to streamline things a bit and by clicking Handplane as default baker cos it's super rapid, then compare result with current finalised ("stray…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
Hello all, I made a post looking for members a few weeks ago. We need a few more! My name is Rhys Nunnelly. I am the creator of Alternate Games, a small game company in Austin Texas. Here is our website over here if you want to learn more about us: https://www.alternategamesonline.com/ These are the games I've worked on:…
Well, it's been a whole 4 years... maybe its time to update this with some new stuff? A good comparison with time and learning to show improvement I'd say. 2018 Working at Splash Damage on Dirty Bomb A lot of the weapons had to fit a style of quite rounded and fat while still maintaining very low polycounts while working…
No kidding man! I honestly was expecting someone to post that up :P Not projecting as much as hating the "Hiptster Deity" attitude and how something amazing was just found (not the OP mind you, but their discussion coming from their friends), I mean people have been doing this for a long time...? I get it, working on…
The floortiles are a bit glossy in my opinion. Makes them look metallic. The stylized look is interesting, but it looks a little low res on close-up. These red tiles actually look concave on the top depending on the lightin, but that may just be coincidence, since it'S only visible on the lowest screenshot. The wood…
Wow, some good responses. Sounds good, I'd definitely check it out. Completely agree, and I have yet to experience this in a game. All of them are either fighting or running and for the ones I've played there hasn't been a single part where I 'froze'. That's the main thing I'm wondering. For humans, what would scare us…
Very nice :) Performance/Loadtime I'd be a bit careful of having 1700xSomething .png images scaled down. You'd be better off just having 1000xSomething that has gone through the Save for Web function of photoshop to save performance and done in .jpg I'm on a really fast line and it still took me a while to see the whole…