3D ENVIRONMENT ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom…
Jagex Ltd, developer and publisher of online games, seeks a highly creative, enthusiastic and energetic Animator to join our Graphics team. This role will be to support the Graphics team in the animation of game assets for FunOrb, our new online gaming Arcade. The successful candidate will have experience animating 2D and…
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…
This is a notion that is still fresh in my head, so I apologize now if its all over the place. I can remember being an eager developer 'wannabe' during the Playstation 2 & Xbox days when the Playstation 3 and Xbox 360 were on the horizon. Before their release I had landed my first in-house position at a small company and…
Hi all ! I am looking for a way to easily carry reference material around. The files are mostly pictures (JPG and PNGs, and the rare odd PSD but I can do without) and a few data files too (photoshop brushes and so on, but can be ruled out too, not a huge deal). Let's imagine a dual screen desktop setup, with both screens…
Hallo All, I've ran across a problem with a new project Im working on, the idea of the project is to make a toon-like animation with some ambient light. After trying the different options that 3Ds max 2013 gives ( ink n paint material and the mental ray falloff map + contours shader ) I didn't totally like the result that…
I'm Martin from Sharkbomb Studios and I'm currently looking for a collaborating, co-conspiring artist to join me on a larger game project. Check the link for a detailed look at the project: BURNING ROADS - BRIEFING PAGE **Project Basics** The game is currently in the early development phase and planned for release in very…
Are you in a good game dev job? How do you know? It’s easy. Do you have Pixelpatron’s five “P’s”? People - Do you like the people you work with? Is your work environment collaborative or competitive? Do you feel like your opinion matters? Do you get recognized for your contributions, does management know what you do? Do…
Haha, add me to that club aswell! What you'll notice when you compare the old and new works of Orb, is that the style has changed quite a bit. Whereas your wall looks more similar to his earlier work. It's very sharp and crisp. If you look at the Throne it's much softer and it doesn't look as overworked when it comes to…
Lots of examples and some good advice in this thread. There's a few different topology layouts that can work well for this kind of shape and a lot of different ways to approach the modeling part of the process. If the project requires subdivision modeling and the goal is to have sharp corners, while also using the minimum…