hey I have been trying to work out what is causing my issue here this happens every time I build lighting in the scene I did custom light maps instead of generating to fix it and also uped the resolution also made sure that I have mesh in the right uv channel for the lightmaps. been having this one for a while just on…
Hi people. I want to improve myself in lighting and I found these cool works by Josef Bsharah on Artstation: https://www.artstation.com/josefbsharah A lot of his works has clean surfaces which are particularly hard to get looking good with lightmass, and they also have nice lighting, so after permission from him, I decided…
Hello. After reading the "Lights" section of this article, a question is rised. The article briefly says that each light mesh has a LOD that consist of a 32x32 sprite. The sprite is then shows up when player goes far away from the light mesh. (Credits for the photos: Photos are by Adriancourreges.com) The question is, how…
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
So I'm working on an environment and I'm having a lot of fun with it, but when I went to render it to see how it looked I realize I have damn near no idea what I'm doing when it comes to making render/lighting setups. All I really know how to do is set up a basic ambient occlusion render with a skylight and light tracer...…
is it more about the theory in general about lighting because ive been learning that 2d wise, but Im more curious of what does what with lighting technology wise since I have no real idea what does what with a simple directional light versus omni light and such (like I know the BASICS of it but REALLY dont know the…
okay, so I am still a little new to the whole 3D game and i was hoping you guys could help me in assessing what i am doing wrong with this ... I have attached an image - on the left is what i want it to look like, nice and vibrant text and on the right is what i've got, the light is all washed out and the colours look…
Houdini
Lighting Artist Interference
Pattern are recruiting for a full-time Houdini Lighting Artist. The
Role We
are looking for a Houdini Artist to take a lead lighting role on
projects. An ideal candidate would also be skilled in Nuke (or
similar compositing package). The
Role requires a broad knowledge and experience…
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg Would this just be…
@Obscura The main source of the light being the sun is possibly a directional light with an orange colour value. Also there's a fill light with a blueish tint to it. Those seem like the two main sources on lighting in that scene. Also a different sky sphere and possibly a colour look up table to make the scene more vibrant