Home Technical Talk

Mario Kart 8 Lighting

purehilarity
polycounter lvl 6
Offline / Send Message
purehilarity polycounter lvl 6
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8?  Example below.

http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg

Would this just be similar to the lighting in Marmoset for example where it's driven by a texture and changes depending on the level?

I like how stylized the game looks while still having some realism and I want to try to emulate this with a project in unity. Thank you!

Sam

Replies

Sign In or Register to comment.