lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress
Im getting some pretty ugly normals out of the Substance baker. Ive started using substance primarily for baking since I love the high to lowpoly matching by subobject name, but the quality of the normals is pretty bad :( Is it possible to bake the normals in 16 bit? or is there a way to bake normals in 8 bit with…
What's your issue? The alpha is 8 bit if you're working with a 32bit image. Ie if your bit depth in photoshop is set to 8 bit per pixel then your alpha channels are 8 bit. The red displays as a mask in photoshop for visual convenience. nothing more. Just export it as a tga or tiff and check 32bit when you get the option…
This kit is all low poly weapons designed for Mobile or other Low Poly games! https://assetstore.unity.com/packages/3d/characters/low-poly-mobile-weapons-kit-98744 Has over 35 weapons and pick ups! Including melee and grenades!
Hey Johny : It's a little bit hidden http://www.nintendo.com/corp/jobs.jsp And as always, much appreciation to the Sputnik people for helpin us out with the job listings.
Still chugging away at this character and trying to hit the deadline. I tried to slim her down a bit like @bacn suggested. I also tried to make her lok less "tough" Anyway, it looks like you guys have all been working pretty hard too @tan: I would just re sculpt the eye socket around the eyeball. I try to never get too…
Add3r: Thanks man! DerRazputin: Yeah, Beyond good and evil deserves more love :) I used the cavity map to block the specular reflection in small crevices (there is a nice slider to tweak that in Marmoset 2) It enhances the reflections a little. It's not extremely noticeable, but it does make the details pop a little bit…
Tiny little update (wasn't feeling well the last couple of days ---> there goes my productivity :( ) Threw in a rough blockin of the wagon to get an idea for compositioning. Looks like I spent a little bit more time on the wheels than the actual wagon, whoopsie! (will continue) And just to start adding in some more…