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dither normals or bake in 16 bit?

polycounter lvl 8
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Olli. polycounter lvl 8
Im getting some pretty ugly normals out of the Substance baker. Ive started using substance primarily for baking since I love the high to lowpoly matching by subobject name, but the quality of the normals is pretty bad :(

Is it possible to bake the normals in 16 bit? or is there a way to bake normals in 8 bit with dithering like in 3ds max?

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