Hi! I'm the character artist and have been working on our protagonist, Morvoren, for our project! She is a human/mermaid hybrid with the physique of an Olympic swimmer and the face of Jung Hoyeon and Grace Bol (Grace Bol's lips and nose placement and the rest being from Hoyeon). I am now mainly working on fixing the ears,…
Nice work. Agree with Hawken about final image. Without the other images I wouldn't know that it was a crank handle. Maybe you should have use the opposite render (centre one in 3rd image). Also, (small detail crit) the cogs wouldn't work. you have fine tooth cogs meshing with chunky cogs. Getting things like that right…
Hey :) Currently im working on a Colt 1851. The only thing i want to change from the Original is that i want to add some custom engravings :) First i looked into some different Guns and shape wise i preferred the Colt most :) The blockout is pretty much done, so im gonna post that soon! cheers!
I recently graduated so it is now time to get some portfolio work going. As you can see on my current portfolio, all I have to show are things that were made for class assignments. I'd like to make a Colt .380 Mustang Pocketlite, ready to implement in Counter Strike : Global Offensive. I've done this whole process once…
Finished a 3rd person game model of a Colt 1847 percussion pistol, dragoon, in 44 caliber pistol. This pistol was a revolutionary percussion cap and powder pistol that drastically reduced reloading times required by the user. It became a favorite among Army officers on horseback, and in later versions, Navy officers as…
hi everybody I want to show you my first work in gaming industry all modeling and texturing in 3dsmax. everything baked with projection modifier. realtime visualisation in 8monkeylab http://maroon3d.carbonmade.com
Hi, i'm modelling the Colt 1911 and i have a problem with this area.. I tried to add support edges but i got a terible pinching. Can someone give me a tip how to smooth this?
I started a rifle for a FPS demo scene I'm working on in conjunction with a USMC character. So far these are some screens of the wires, occlusion render and a 0.5% start on the texturing of the model. Right now the model runs in at 6,00 tris and am working on a 2048 texture...but will use compression tool to get it to 1024…