I almost feel like there should be two more sticky-ed threads, "Portfolio questions", and "help me get a job/break into the industry" It seems like we get multiple threads a week about those 2 topics (there's 2 on the first page right now. Not saying its a bad thing, but a lot of the questions are the same, and some of…
Pixologic has teamed up with Mike Pavlovich to produce a series of tutorials detailing the new Dynamesh features in the latest Zbrush. The first three videos in the series are posted already here as of this news posting. I highly encourage you to spend some time with Mr. Pavlovich if you are a ZBrusher. Even if you don't…
After hearing that Simon Ostrovsky of Vice News had been taken hostage in Ukraine, I did a quick sculpt in honor of him and his fantastic journalism. Best of wishes to Simon and the Vice crew, I hope they are all okay over there. I referenced a few videos and images of Simon to try to capture his likeliness. None of them…
I'm having a hard time pinning down this Christian Bale Likeness. Any tips would really help. There is some detail left over from an older projection but all of that will be redone--for now I'm back to nailing down solid anatomy and the likeness. Let me know what I can improve! Thanks! More of my references for the…
Hello ;) This will be my first likeness sculpt and first head sculpt I do starting from a sphere. So far it has been a very tough ride, but fun and very instructive nonetheless. I'm seeking for critique, methods and tips, anything that will help me improve. For the eyes, nose and mouth I do sculpt with symmetry off most of…
I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own…
To start, I'd like to say that I'm already aware that this model is really bad (got zbrush a few days ago) and that i didn't spend very long on it, but that isn't really what this post is about. What I'd like help with is improving the lighting. As it stands, the image appears very flat even though the model itself isn't.…
@Larry said: It's the animations as well, and the little things that seem off. I was gonna say something like that. Regarding modeling and surfacing I think we're almost there, things like Quixel's Megascans let you take chunks of reality and put them in games, but with animations (or maybe "behaviors") I think there's…
Similar to something like this: I'm presuming it has something to do with the particle effects and using clusters? I'm not really sure how to go about making this type of look in maya as well as animating it to behave like actual fire. The above image was apparently done in C4D but I don't really have the luxury of doing…