Looks cool, here is my critiques sorry if they seem knitpickish(yeah I made that word up). Horse: a) Rear feet are a bit hyper-extended for a normal standing posture. b) Realistically the armor on the front legs would really hinder his ability to even walk. c) Neck needs more definition, Rider a) Spikes need something…
Ok, first off, crazy bump/photoshop filter is a no go. Its there to help you sell your local map, not make it. Some times you can get away with it on simple things but for a model, best off making it from a high poly. The diffuse is way to noisey, try and get a better base texture for that. Now the main problem I spoke…
So after my few character basemesh attempts I did some hardsurface modelling aggain. My aim was to rework my old sword design and make it visualy more interesting. I wanted to create a "clean" but used sword, yet not damaged at all (notches in the blade ect.). Besides of the Tribal on the hand guard (which isn't realy…
Hi, Id like some feedback on my project in general- character design, story critique, style, color palette. I'm making a Unity 2d game set in fictional Medieval Europe. The plot: You are the son of a bloodthirsty general. He [your father] was dishonorably discharged for taking to much pleasure in killing. He fell on his…
Substance Painter 2 and Marmoset render for the leather and armor. I've had it done for a while, I just was working on the rest of him and didnt post it yet. Still have some more work to do inside painter to get him textured properly. 4k map, I'm planning on having the head, the eyes, the clothing and his cape (I would…
@Noosence It's not absurd at all. I've been told multiple times the cart should be the focal point and the sword is ruining that effect. Still playing around with ways to fix that without having to completely scrap the sword. @Skodone Thanks for the suggestions, and yes I painted in the lights myself. I've painted in some…
Ok first off u had no reference photos for this weapon. what handle is that based off? what was the ridge on top of the sword based off? What was teh shape of the sword and guard based off? Its fine to be making up these shapes yourself but even still, you need to have references based in the real world to make them seem…
Very nice start. I really am a huge fan of Zelda (if you can't tell by my posts being in most Zelda threads ha ha), but one thing you might do is reconsider the hilt. You've got kind of a strange design. The rest of the model follows a pretty traditional Master Sword shape, but the "wings" don't. Here's what I'm talking…
After doing a few speed environments for a client of mine I've picked up a lot of new techniques and also a lot more knowledge about working with UE4... So I apologize for scrapping previous environments I swore to myself I'd do but after much consideration and concept digging I've found something I can see myself…
I love the attention to detail! the various tones in the bones gives off a very realistic weight to model. i think the sword could have a bit of a sway to it, I'd imagine at some point this skeletal figure had flesh and eventually discomposed. If that were the case the belt and sword would probably be more imbalanced…