Hey 1st year uni student here, this is my work for an intro to 3d modelling module, I aim to become an animator but I enjoy 3d a lot but didn't spend nearly as much time as I wanted to on this. If someone could please give me constructive critique I would appreciate it, as part of my module I need real life critique that I…
Good for them! Looks interesting, they're getting alot of contrast between worlds if each world also has it's own art style to make them stand out more. The city world seems like an obvious " Game character stepped into real-life" kind of deal. While the others seem to have their other distinct styles aswell. I find it…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Hello The students and staff of the University of Hertfordshire’s award winning Digital Animation Programme would like to invite you to our annual end of year show: Animation Exposé Online. http://uhanimation.co.uk/ https://www.youtube.com/watch?v=XIRHNIA2Sgk&feature=emb_title Hello and Welcome This year’s event is running…
I finished that school in January and I haven't talked to them since then. If you'd like some more information on this read my comment above. :) The only thing I don't want to model is characters. While sculpting looks fun I don't want to learn anatomy. I will need to sculpt on high poly models anyway so my desire to…
Hey, long time no see. I'm busier than ever being unemployed... Anyways, since I have some time to kill, I'm finishing up some personal projects and starting some new ones. My most challenging project so far has to be this... Human faces has always scared the living bejebus out of me, but I figured it was time to grab the…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
I am looking for an up and coming Unity 3D expert, with an eye for incredible visualization and creativity to work on an exciting project within music entertainment. The project should roll on for the next few months (to start asap), technically the hours are going to be down to the artist, this could be a couple of hours…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…