Hi I'm looking for some advice on how to proceed with a little project I've got on the go. Last year I was a control participant in a study. They took an MRI of my brain and I was able to get the data, then I followed some tutorials on how to convert it into a model. I was able to 3D-print it at full scale!…
Well. another newbie on the Polycount =) I'm new to 3D (using Blender) and came here to get some help. I have tried to make a medieval cart in Ashen game style (mid poly I think). Here are some screenshots: Wheels are separated and so on, but I have a problem with mesh. Here is a screenshot: So my question is: do I have to…
IF i have two sub tools, one is a hair mesh, if i try sculpting near the scalp it wont sculpt on that are of the hair because the head mesh is showing there. the only way i can sculpt my hair in that area is by turning on transparency? when i do that, i can no longer see my characters head since its near invisible. i sure…
Can someone tell me how I can setup a direct x 11 shader inside Maya over an object that was imported in as an fbx file with a texture map, disp. map, and normal map along with it from zbrush, so that the color of the texture map on the mesh is provided the effect of the shader with the maps it came along with or can be…
I think manually retopo'ing the CAD model will destroy the efficiency of the workflow. You'd be creating a cad model, a model around that so you can have a turbosmoothed model, then a low poly to bake onto. You may as well skip the CAD part since you would be rebuilding your highpoly anyways.
Hi, For certain projects at work, we often receive CAD data for certain vehicles. We have tried a number of programs to convert or reduce the CAD data but so far have not found a workflow that is efficient and maintains quality. So far Zbrushes zremesher gives good results in terms of quadding the mesh which is better for…
You want it to not cast shadow just onto itself? What about an unlit shader? I think there is no way to disable just the self shadowing. You can disable the shadow casting, but then it won't cast shadows onto anything.
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