I'm new to 3D (using Blender) and came here to get some help.
I have tried to make a medieval cart in Ashen game style (mid poly I think). Here are some screenshots:
Wheels are separated and so on, but I have a problem with mesh. Here is a screenshot:
So my question is: do I have to boolean union it and then adding some new loop cuts to make square polygons for good UV map, or I can leave it as is, due to every part of the cart have a flat one-colored texture?