3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
changed the title cause i'm gettin away from just barrel also a heap of other barrel related props, made this prototyping the enviro art style of Techs Mechs, all pieces are 200 polys or way bellow that, it all uses one 256 texture. still gotta work on the gold a bit i guess, not all that happy with it.
http://www.gamasutra.com/php-bin/news_index.php?story=9546 What a fantastic place to open a clinic for addictions, Amsterdam!! Come for the WoW detox and stay for the pot and hookers yei! But its something that is needed though, mmog's can be as addictive as you run of the mill crack and herion and some people really need…
I was working on this velocirator a while back for a school project, and now Im about to revisit it to improve it. So I would LOVE some feedback on all the things I can make better. Its now about 9,7k tris, and Im hoping to reduce that. Its using a 1024 and a 256 for textures. Renders are Maya viewport. New image: Old…
Your bricks are clipping white on some of the corners there in your heigh, which means they would flatten out there. Tweak your bake settings so your height data is within the 0-256 color range.
I think I know which game you mean, I dont remember the title but its for the xbox360. edit: found it you mean Crackdown? http://xbox360.ign.com/articles/656/656110p1.html
yes, i would go for 256 on things such as this. "you have tons of detail, the more you observe you'll find that its not detail you are after, its nuance, differentiate the two and successful you will be." -yoda
It's nice, better than any Kirby IMO, but it's not alt-tab friendly. I get treated to a black screen (no input either) when I switch back Athlon 950, Geforce2gts 64mb, DX9c, and WinME.
Did more editing and now she's at 5956 tris. Started on the texturing. No bump or spec yet. Got her body already rigged up, then on to the facial rigging soon. Lemme know what you think.
So I done some tests with the floor and normal maps. No texture yet. I made the floor in 256 unit long sections. They snap together fine, but when I rebuild the lighting I get this problem with the normals where the pieces join. Any ideas what this is and how to fix it?