1,3 or 5 for me. But It's hard for me to decide. I'd say 3 because it is really interesting setting and a nice combination of organical and hardsurface work. But also I'd say 1 because I haven't seen some nice submarine hangars for a long time. Maybe the overall look is too blueish, but one could work on that if necessary.…
I was really happy but I then read the article here http://uk.gamespot.com/news/6215547.html?tag=topslot;thumb;2 and thought wait a sec everyone is saying its gone down in price by $100 to $299 that equals £180 YAY!!! but the articles here are saying its for sale at £250 NOOO! Im not paying £70 for nothing, this is not…
[ QUOTE ] I hope I'm not off topic, but I just noticed that the link to the normal & displacement mapping tool ORB doesn't work anymore (http://www.soclab.bth.se/practices/orb.html). Does anyone know if there is an alternate download link for it? (I searched the net, but I couldn't find one). [/ QUOTE ] It's now available…
Hi. Need your help, good sirs. How would you properly texture this as a game ready model? Texel density is that of an FPS (you can walk around it). Specifically: Would you create one huge 8k texture file and cram everything in it? Or create several 4k or 2k? Should I overlap UV files for repeating objects (wheels) as I'm…
hi guys i am going to vianna on this saturday till wednesday. If anyone lives there and wants to meet up just send me a SMS on my cellphone number +49 176 / 27 149 359 Hmm it was a sponentous idea of my ex-girlfriend to go there and chekc out the local university, where she wants to study. If sombody wants to go for a…
Hello, I would like to ask You how can I fast animate visiblity of multiple objects in 3ds max. Let's say that I have 1000 objects and 200 frames. I want every object to slowly appear (let's say each object should go from 0 visibility to full in 20 frames) in these 200 frames. For example, one object should start at 50…
I've been looking through Ryan Hawkins 'Vertex' and wanted to try the Jeans texturing method (shown on page 176 onwards) on a character I've got. My question is, how would you go about getting an unwrap as clean as his, in order to then be able to use overlays when making the texture. I know I can relax with fixed boundary…
Hi, i started this this is screenshot in max of my current "project" it's a high poly stone wall sculpted in mudbox. I started retopologizing, but i think im throwing in too many polygons. I want to keep the detail though, and the texture will be at least 1024*1024. The point of the model is to be presented in portfolio,…
I've been working with a friend on a trailer for our little demo (& fan) project "Star Wars - Redemption", nothing official, it's really just two guys loving this universe since childhood =) Animation is fully done on akeytsu (except a few points like grass or VFX), render was made using Unreal Engine & Marmoset Toolbag 4…
The model looks very different from the concept. That's unfortunate because the concept is very good and translates the Terran Republics style very well. And despite your model being 17k tris, it feels low poly. Believe it or not when I first saw the model I thought it was done for an RTS. That could have a lot to do with…