I've been looking through Ryan Hawkins
'Vertex' and wanted to try the Jeans texturing method (shown on page 176 onwards) on a character I've got.
My question is, how would you go about getting an unwrap as clean as his, in order to then be able to use overlays when making the texture. I know I can relax with fixed boundary points, but there must be a fairly quick way to get the border set.
Ordinarily I wouldn't worry so much and would bake a polypaint, but I'd like to see what results I can get using this "hand painted" method.
(I'm using max and have TexTools installed.)
Thanks.
Replies
Would be nice if you could select an edge/loop and relax the verts along it relative to their spacing on the mesh.
Anyhoo, job done. Ta
Helps a lot when wrapping to right angles.