They look pretty good. IB and Ott bring up some good points I would follow their advice and modify the models accordingly. After that the next big hurdle is getting them unwrapped in a fast, clean, optimized way. The counts could be considered fine if most of those polys contributed to detail or helped you create optimized…
Someone hasn't played WoW or looked at most of Blizzards games. I think you did a great job at nailing the style and the concept, nice work. With a little bit of polish I'd think it came from Bliz. Crits: - The pixel density seems kind of skewed, I'm comparing the beard to the cloth straps. It wouldn't be too hard to do a…
I'm not sure how you unwrapped your pieces or if you had trouble getting things to unwrap, but make sure to look up "Pelt Mapping". Autodesk has a great video tutorial about it, which I summarized for some of the artists I work with. unfortunately it didn't translate too well to HTML and I'm not in a hurry to code it from…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Good Evening Everyone, Our name is AMaLI Games and we are looking for new individuals to join our team. We are a people-first organizations and seek to utilize or skills, experience, ambition, passion, and drive in-order to effectively and efficiently deliver a unique and user-friendly gaming product. We are looking for…
No problem MMAAX, I respect everyone's opinion :) Please note I have not said I felt slower in Blender, it's naturally more customizable and you rely more on hotkeys in it, so I agree that generally it can be a faster experience depending on what you're doing. I had a hard time letting go of the axis contraints and type-in…
I am an independent developer currently making a survival horror game similar in design to classic 90's Resident Evil. (Fixed Camera, Tank Controls, Strict Inventory Management.) I am currently most in need of an artist or artists who can make original designs for some fictional objects that have no real world equivalent,…
Hi, I'm wrting a 3D importer to Toolbag at the moment. My app is passing the path to the FBX and invokes Toolbag with an import script and that path as arguments. It all works fine if the path and name don't contain any special characters.But when I have some polish letter (and I guess any other special characters) it…
Hello Polycount! Im learning Game Art and I have a few questions that I would like to ask you :) I decided to start my first topic because I want to learn how to create models in proper way. p.s. English is my second language so forgive me the mistakes ;) __________________ In this case Ill be asking you about stretching…
The Ultimate Combat Simulation Combat Simulation Project - Home Introducing the Combat Simulation Project (CSP) for Operation Flashpoint: Dragon Rising CSP is a realism overhaul and expansion to OFP2, aimed at the "hardcore" element of the OFP fanbase. Catering to realism and accuracy, CSP aims to provide a very deep and…