That just light hitting from a different angle. I don't see a problem. Looks like wood grain to me. I'd send it to where you are making your final render and see if it really is a problem at all. If this is something that will be baked to a normal map go ahead and do that. Details this small aren't something that will show…
Many, many thanks to Kanni3d for that fantastic reply above. Working in isolation is a nightmare when you need solid info to learn from, and the above has been really useful in confirming what I thought I knew and informing me in areas I was ignorant.With this new guidance, I've gone back to the Cryo-Crate mesh that was…
New - Smart Extrude Adjacent faces are completely rebuilt and stitched together, matching the final visual output. No more need for time-consuming repairs on hidden faces or other geometric data resulting from extrusions.Selection Improvements Loop and ring selection is now more intuitive at various component levels. Hold…
Hi guys, we're currently learning about the whole gamma correct pipeline for UE4 and how you should author your textures at 186 grey in Photoshop to give the lighting engine better more physical values to work with so it can absorb and bounce light correctly. I'm referencing these two pages in case anyone is wondering.…
When I was working on my UC entry I tried to figure out how Epic did their skymaps and why they did it that way. I know now how but not entirely why since there is a bit of waste UV wise. They could be used as reflection maps, but a proper cubemap would be a better option due to it actually having a ground in the map.…
EDIT 2 - Alright, no. I was wrong. It was actually the one in the website, but when you import it you have to set up the import stuff in a way I didn't know. You have to turn SRGB off, change LODGroup to ColorLookupTable and Mip Gen Settings to NoMipmaps. Now if anyone else has the same issue, they will easily know how to…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hi, for a long time I ask myself some questions about: Why sometimes the brain is a bit stupid and sometimes very smart while looking at computer generated graphics. Maybe you guys have knowledge about the psychology of perception and can help me out with some search-words for Google. EXAMPLE #1…
A couple of your fellow polycounters have been working their magical hand wavings on the game; "The Other Brothers", a family friendly platformer. They are now to the point they are ready to do a little show, tell and hopefully kickstart. Luckily for you all, they have provided me with a nice chuck of text to cut and…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…