Hi, Teaching myself painted textures without AO or Curvature maps for guidance so am looking for some good tutorials that go over different tricks and methods. Below are some attempts at painted textures please give pointers. Thanks. Wood Tiles, rocks where created to tile but due to colorization are now not tiling and…
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Hi, I am currently looking for someone to create a model and hand paint the texture for. I am expecting around 1500-3000 tri with 512 to 1024 size texture. The model will be of a girl in a dress with long hair. 2D concept sketches with color will be provided. IMPORTANT : The final outcome of the model will be rendered for…
Well I've always had a love for hand painted textures but never had a real go at it myself. So, how am I doing? Here's my first work in progress, its a 2048 x 2048 4-way tiling wood texture (Exciting I know.) Painted in Krita with its awesome Wrap mode enabled. I'm not sure about my value range, I've tried to keep it muted…
@somedoggy Thanks for the info. @RN Awesome, The problem with raster is I am restricted by resolution when handpainting textures so I am looking at painting in vector and export in raster so I can export at whatever resolution that is required to keep the fine details needed in archviz. Would be cool if there was a…
I just graduated recently and I would really like to be an environment/texture artist for a game company. I usually lean more towards next gen modular assets using zbrush to sculpt and polypaint a lot of the texture. However i have always loved and been a fan of hand painted texturing and have always been jealous at the…
Go to the Painting Tab >> Paint Buffer section >> Click Reset. You may need to add the Painting Shelve via the View Menu >> Palettes. This usually happens when switching views (ortho, persp, etc) or maximizing/minimizing canvas. It will sometimes fix/reset itself if you paint a stroke & bake it.
So, somebody can help me with this? Obvious problem here is that you have at least three matching textures (Albedo, Gloss, Specular/Metallness) and in 3d painting like Mari and Mudbox apps you can paint only one. Is this even possible?
I'm getting into low poly stuff and I want to know if there's a way to paint directly onto the model in maya. Since it's low poly and I'm only using single colors then the UV Unwrapping process is really time consuming and pointless if I could just paint onto the model. I know blender has this function so does Maya as well?