A Leadwerks license costs 200 USD. I have no idea where you got your informations from. If these are offical informations from a website please refer to it so they can change it. :) If any engine you buy isn't getting developed further it's likely you won't buy it. I imagine an Unreal Engine stopped beeing developed in the…
Hey guys, I've just finished my latest project in Unreal Engine 4, hope you guys like it. I'll leave the technical stuff in ArtStation in case you want to check it out. https://www.artstation.com/artwork/L0Rnk
One of my most recent models. Did concept art, modeling and PBR texturing of this hand tool. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in latest Beta update of Space Engineers.
Hi, We need 3-4 artists that are able to recreate assets like this for use in Unreal Engine 4 We have a full month of work for each artist and are looking for remote artists, nothing in-house yet.. If you feel you are interested and up to the challenge, email me david.finlay@revisiona.com and we can get rolling!
In-house Our graphics programmer tells me it uses the exported tangent basis from the mesh so Maya? No options are available to the artist unfortunately, it'd need code support to tweak the exporter This neither, unfortunately Only the OpenCollada based exporter will work with this version of the engine :( It happens with…
First you don't even say what you're doing in your KS, is it a game? Movie? Comic book? Cure to 3 types of cancer and a cure to male baldness? Secondly, since you're not even taking money as 'donations', you're literally promising to start a project, with money involved in a consumer/producer stance, hence why you require…
Hello, I want to know if the sort of animated and interactive screens (computer monitors in the game world) in Prey can be done in UE using UMG or if it would be done in another way. Same question for Prey's game menus (inventory, data, etc.). I just don't want to invest a lot of time in UMG if that's not enough to make…
Can anyone point me to a technique where I can blend the landscape layers better without them looking like they are fading into each other? For example, leaves over grass. I would imagine I would use an alpha -- do I just hand make an alpha of one of my textures and apply that to the later in engine?
Right there's always a lot of polish work to a complete 3D model, but it's great to begin with the large general shape, esp cartoony anatomy... What is the best engine for converting a scanned work of art into a 3D model?
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5 Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world. Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of…