If you have an iPad check out our (free) apps. We have developed an app that allows you to make mobile games and other interactive apps. It is very powerful. Features a visual behaviour system, physics engine. Later this week we're launching the ability for you to export your creations and publish them to the App Store.…
Thanks for posting, Cholden. Do you know how i lower the amount of AO its using? I can only find an option to use, or not use it. I tried looking it up, but i'm having trouble figuring that out. I understand why you feel the vegetation is too densely placed. It is supposed to be this way. What is powering that globe is…
Hey there polycounters! I have been studying game art for about 1.5 years now and am currently having my 6 months internship and it is coming to an end soon. Since I dont know what will happen with me where I am now I figured I´d better start looking for junior positions / new internship just in case. This is my current…
its tough as hell but doable, takes a good year or two to build up a client list and in that time you will probably have contracts that cant end soon enough and others that you want to go on forever. Working with tough customers is a great life lesson that cant be taught and teaches you how to deal with them in future…
Hi! I’m the leader of a small dev team starting work on a hero shooter involving the talents from hololive as the playable characters! The gameplay will take inspiration from classics like Overwatch and Valorant, but for the most part will carve its own place in the genre with unique mechanics and a different take on…
Hello! Sorry I haven't updated you guys after getting your feedback, but here's a semi-recent shot of what I've done with the level. I've been trying to work on the lighting more and as someone suggested that I try to lighten the shadows.. here's what I got. OLD: NEW: I've since added a wheel of cheese floating in the pool…
I just had a look through this and I've got to say it's looking very nice. I do have some crits, though: - The bloom/HDR is pretty over the top at the moment. There was one point where most of the screen was pure white because of the bloom/fog combo. I'd suggest toning that down a touch. It may fit with the fiction of the…
@Muzzoid Hey! thanks you so much for your kinds words! Since you revive the thread heres some updates, Still been doing a lot of sketchbook stuff but also just finished a class, Gouache Phase I at Watts atelier (online) Soon will be retaking yet another gouache class by Justin Donaldson and also a sketchbook one my Jared…
Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Hey guys I'm Rich and I'm currently in my final year at University studying Computer Games Design! Alittle earlier in the year I threw up the high poly model and got some awesome feedback and tips. Now I'm far further into the process, with the texturing almost finished, but it would be great if I could get more feedback…