Hey guys I'm Rich and I'm currently in my final year at University studying Computer Games Design! Alittle earlier in the year I threw up the high poly model and got some awesome feedback and tips. Now I'm far further into the process, with the texturing almost finished, but it would be great if I could get more feedback on the project and perhaps even general work flow tips for the next time I create a character.
Finally I'd just like to apologize due to the lack of presentation, I'm currently putting in some crazy hours working on this, alongside a Harley Davidson bike and 2 other modules which will need to be finished by the 5th of May. A quick environment is however next on my list of things to get done before then.
Also going to just throw my current (all be it basic) shaders out there, since I'm sure there's some form of cool stuff I could do with them that I don't know about yet.
ASsuming you're done with the bakes, add in eyelashes and eyebrows for the man's hair.
Also add in the caruncula lacrimalis.
I'd actually forgotten to add my updated eyelashes in for these renders, thank you for pointing that out. As for the caruncula lacrimalis, I must have skipped over that in the texturing process, none the less I will go back and get that fixed asap. Thanks again!
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Also add in the caruncula lacrimalis.
I'd actually forgotten to add my updated eyelashes in for these renders, thank you for pointing that out. As for the caruncula lacrimalis, I must have skipped over that in the texturing process, none the less I will go back and get that fixed asap. Thanks again!
Haha, there is definitely some resemblance.
Good point actually, I must have skipped over that part also Oops. Thanks again!