Putting this whole thread up all at once, since we decided to make our class final a throne room. We wanted to do a throne of electricity, somewhere with a dark place lit up by only the the electricity snapping from damaged wiring. We started off with some really rough concepts, but refined it into something fun to look…
Hi everyone, I will be teaming up with my awesome friend Maya to form team B-B-Bee-Unit for this contest, so stay tight y'all :D The throne room scene will be set in a fictional bee kingdom flowing in honey and luxury! More information coming soon. Software being used: 3ds Max, Photoshop, Zbrush, Unreal Engine 4, maybe…
Hi guys! There are already so many awesome ideas here and all that tons of creativity inspired me to start my own entry :) Hope it's not to late. My idea is to make Mad Hatter's throne as an alternative version of Wonderland :) I want to give it a feeling of colorful and cheerful madness, a mixture of Gaudi, impressionism…
I get this error when I start my 3dsmax (2011) : Error parsing Xalm file: Root element is missing. The main ribbon configuration file is possibly corrupt. Reset to factory defaults? Clicking to yes or no, doesnt matter at all, because it will pop up on the next start again, except if I reset it manually.So actually I know…
Hello Polycounts I am a little stuck on an unwrapping problem. I am making a building that has 2 different types of roofs on it. One is a regular slanted part of a roof you would see on lots of house and the other is a cone type roof. (building is semi stylized) All the buildings in the scene will use the same tillable…
This is our development thread for The Throne Room Contest. We are a two man team from Dudley College, aged between seventeen and eighteen. We will be posting our work shortly.
without taking a model apart, or turning it upside down like I used to in Blender, whats the best way of baking an AO map for a room? currently I'm experimenting with the diffuse lighting bake, however it seems to bake really sharp shadow lines.
Going to be working on a throne room built in a successful Dwarven Mining complex. Inspired by Lord of the rings/Hobbit and I want lots of stairs because stairs are cool! It should also give me a few areas where substance Designer should excel over other programs and I am looking forward to exploring what it can do! Here…
Here's some progress on my project: I did a black and white test on my render and realized the contrast on the wood and the stone bricks were too similar. I brightened up the bricks, and bumped down the contrast on the material. I also darkened the wood and added more contrast. Much happier with the result. I tried many…
My idea for the Throne Room is an ampitheater of jagged stone, leading up to a large hole in a mountain. The Throne will rest in the middle of it, with a large, tooth like stone jutting out from the rocks and providing a cover for the throne. I'll be posting up concepts soon. Software Being Used Max UE4 or TB2 Z Brush…