So like, how do I in fact tell projection to tell render to texture to either A: Render only a certain Material ID, or B: Render all material IDS at once in separate maps (which I think it would be be able to do since its trying to combine them into one otherwise. So it would say Ok, throw this pixel on this map, throw…
Practically speaking that really isn't a concern in most situations these days. Efficiency is important but any semi-modern hardware eats stuff like that for breakfast and there's no reason to save a few tens of verts if it compromises the appearance of a mesh. Adding an unnecessary extra material is a much larger concern…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
I have what I feel is a pretty straight forward material that is a wood plank floor. There is no fresnel or anything that would impact how the material looks at a certain angle but yet, as you can see in my attachments, the same material on two different planes has a different color and reflection quality.
I'm trying to do an animated 2D face for my character, changing textures with like this video: https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in Blender a simple character with two bones that I refer to do the swapping (eyes and mouth _controller) and 3 materials, one…
I am trying to create a carousel that has mirrors as part of its decorations. So I was following the directions found at this site: http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingDistortedReflection.html As far as I can tell I have the material set up the way they have it in this image:…
Hi, I'm sorry if this is a very simple material but I can't seem to find it or know what to call it or what software I would find it in. My guess is it might be a material in 3DSmax or Keyshot.
Can anyone help? I am wanting to import a mesh into SD and map existing materials to it based on the material IDs of the mesh. So that I have one single output with all the materials laid out like an old school flat texture for a prop? I currently have no access to Substance Painter.
Has anyone had this problem? I am trying to apply a smart material to a certain section of my mesh, defined through the colour ID map, but for some unknown reason, the material will not appear at all. If I apply a smart material which is not allocated by the colour ID it will appear on that section of the mesh though. I…
Hi! I'm a noobie in scripting, but I'm trying to automatize some repetitive tasks at my job. I want to turn on this function in my multi material selection. For instance: to change the RGB colors of my materials, instead of typing all the way from 1 to 100, how can I make it more straight to the point:…