I've had to explain this idea to a few people so I figured I would cut and paste a quick explanation I did for a friend just now. It's not fancy but it gets the point across. I'm using Maya right now but its the exact same idea in Max. Using the loft tool. Make a circle and a spline in the shape of the tree you want. The…
If you bake the normal map at a higher resolution, you should see this problem lessen. If this is not for a game, but for your portfolio or some other purpose where the texture resolution isn't important, this is the easy fix. The essential problem is that the normal map corrects for the vertex normals of the low poly…
I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…
Hello, I have recently been having an issue when baking in Substance Painter. I have been making edge damage in Zbrush on models that were originally low poly in Maya and then in Zbrush I divided the model and did edge wear on it. I then tried to bake the Uv's low poly and high poly in Substance and I get this, and on…
Hi everyone! In this short workshop / tutorial series on alien head modeling, I would like to share my approach to the process of creating the female Kaminoan from Star Wars. https://youtu.be/ozH1pU5rze0 The male Kaminoan has already been completed. Check it out here: https://www.artstation.com/artwork/ZaDZgR Parts 1 and 2…
Working on a male base mesh for future projects and decided to post shots of the progress for critiques. The torso is pretty much blocked out and the arms are still a work in progress.
Hi guys. Here is a mace I made this week. I've used the Skeletor Mace (from Castle Crashers) as a model for this mace. I'd like to get some critics about this because I really want to do better. I'd like to use this mace as a custom skin for the Homewrecker in Team Fortress 2 but it's way too hard for me to put my model in…
To save time for everyone, i split this post into two sections THIS IS ABOUT POSTED COMMENTS(angry tone) Rabble rabble rabble rabble!!! Wow, so much ignorance and misinturpretation here >_< lol About the mod Issue. From what i have to came to understand from my own evaluation of vaious, "mods" and companies, it depends on…