This is images from 1989 i found from malls around america, Wow things have changed alot on looks and all, It is just so funny looking back so far and how things are now, I guess if we tooks pictures in 2011 and looked back in 20 yrs it would be as well, http://today.msnbc.msn.com/id/42454073?GT1=43001
Here in Japan, the TV is going Star Wars mental at the moment, because ep3 is being released tomorrow (today) at the cinema. I just saw an review on TV for some Indian piss-take called "aryaman episode1" which looked fucking cool low budget rubbish. Unfortunatly I can't find any clips. Only this image: I might have to rent…
Hi everyone my first post in here =) latest work I made 100% in substance designer. hope you guys enjoy it. here with just the normal and roughness maps Here I wanted to add some pipes
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
i need to make this chickpoo's hair. the hair itself is no probs. however....i REALLY want to get the messy bits that are on the outer shape of her hair. man....there HAS to be a way. i've been experimenting all day. any ideas?????
A little practice of making clothes and rigging Handgun - 3ds Max / ZBrush FPS Hands - Marvelous Designer / ZBrush Textured in Substance Painter Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
You inspired me to take it one step further and add the lightning inside the lightbulb. Also created a short animation for it on ArtStation: ArtStation - Mad Science Gun Thank you for your feedback!
i was lurking in this forum for a while and i noticed there are people with a lot of skill in creating characters and objects in here. this site -> http://evilengine.net/forum/index.php is specialized for making UT3 characters / models. If you want to show your skill or help the UT3 community with your amazing skill, feel…
Hi, I was wondering if its at all possible to have particles spawn half way a long their path rather then at the start, when the level loads. I want it so its as if the emitter was already running for a few sec before the map even loads, hope that make sense.