Hi, before I get into my vision and work on the challenge I feel its important to talk a bit about why I'm entering. In our spare time my friends and I develop video games, I generally serve as the level designer/ assistant artist making basic geometry so our main artist can work his 3D magic. Unity was my main tool for a…
So I decided to make a P229 Legion, and then stripped away some of the branding/badges that I didn't like. It's the first game asset I've ever produced, but I'd be super grateful for any constructive criticism! I do think the materials are a bit plain, but at the same time, I wanted to go for a close to factory-new look.…
*edit: throwing the latest update here too i guess* wakka wakka. saw this concept by hethe over at cghub and really wanted to try it out, crazy proportions ftw (tho mine still need heaps more pushing i think) http://cghub.com/images/view/38426/ anywhoos, got a rough anatomy blockin and started quickly sculpting out some…
Hello everyone, Here is my rig. Processor: Intel(R) Celeron(R) CPU G550 @ 2.60GHz (2 CPUs), ~2.6GHz Memory: 10240MB RAM GPU: HD 3850 MSI I am wayting for black fryday sales, and I dont know what to get. I do mainly arhitectural stuff in 3ds max Vray. But I want to get better and better so I can work in the game industry…
Hello Polycounters, I'm still a beginning modeler and doing it as a hobby but aspiring to release a game for Android. I'm hoping to get a bit of critique on the head portion of a model, generally on it's shape and flow. It's a male and has a mask over the lower portion (the mask needs work... I'm still deciding how it…
OK Am I doing it right? lol It's an eleven tooth drive sprocket, and I reasoned initially that I needed 11 sections to model dem shapes, and wound up using 14 to get one tooth section. After duplicating it around I extruded to tighten up the edges for the smooth and the polys just seem so high. I'm new to high poly…
Hey im Dennis Griesheimer I have 2 years experience as a 3d/2d artist I am fully experienced with all game art and techniques used to create the following categories: -Environments -Vehicles -Weapons -Some organic I have knowledge of 3dsmax, Maya, Lightwave and Photoshop I'm currently working on a mod called Insurgency I…
So ive been playing around in udk and been having lots of fun. recording and commenting on things ive been doing. Ill probably make some more little mini tuts but figured id start a thread for the ones i have already. DX11 Tessellation (Preview) [vv]38198687[/vv] LUT [vv]38542834[/vv]
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…