So I decided to make a P229 Legion, and then stripped away some of the branding/badges that I didn't like. It's the first game asset I've ever produced, but I'd be super grateful for any constructive criticism!
I do think the materials are a bit plain, but at the same time, I wanted to go for a close to factory-new look. Any suggestions on how I can make the texture more interesting without taking away from the "not used"-look?
High poly and Low poly in Maya.
Baking in Maya and xNormal
Texturing and Normal Detail in Quixel
Some stats:
Textures 2k: Albedo, Normal, AO, Metalness, Gloss
Triangles: 4962
Vertecies: 3862
modelThanks for checking it out!
Edit: Made some adjustments in the textures for Sketchfab, so a bit more detail there.