Hey guys, This is my latest personal project, a tommy gun. It has 3720 tris, with normal, spec and diffuse. Any advice is highly appriciated. Cheers, http://i1228.photobucket.com/albums/..._tommycopy.jpg http://i1228.photobucket.com/albums/...screenwire.jpg
STI Eagle from RE3, painted both by hand/diffuse lit originally and again in PBR recently. No HP used for normals, just Mightybake and Substance Painter.
Very nice progress! You could separate the materials a bit more by tweaking diffuse/gloss values. Maybe it would be cool to add a subtle noise to the handguard.
Greetings, We are a start-up company based in the Kingdom of Bahrain (near Dubai), Middle East. We are looking to fill up few remote positions to take lead in the very first UE3-based mobile game project within the region! We will keep this thread updated with our latest offerings. Currently, we are looking for: -…
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
Testing the MODO -> UE4 pipeline. Looks solid! Normals and Diffuse baked from MODO ... can't wait to play with Substance Painter and get these prettied up. Eventually.
black/dark diffuse, high specl with high gloss...and the main thing is reflection, so depending on whatever you are rendering in, take a look at how to do reflections.