@minifloppy Yep, I was talking of a sort of edge padding. I understand the goal of the tool is not to modify the source image, but since it's use is for creating textures, having a way to automate correction of the "I'm getting bad colors where my uv seams are" issue would be a cool addition. Also, I'm also sort of a…
http://www.admissions.purdue.edu/majors/majors_details.php?MjrCd=INDUSDES I don't know this program, just came across it recently. Maybe other universities have similar options for only requiring portfolio for advance level work in your 3rd and 4th years. In theory, you could just do two years of fundamental art courses.…
Thanks. <3 I'm both really excited and a little bit terrified of what I've gotten myself into. =P I have to wrap up some work stuff this weekend, but I'm hoping to have the drawings finished and transferred onto the gesso boards by the end of the week. I'm going to try and push that spiral flow in the composition and try…
Having a knowledge of what comes before informs how your art progresses, this is the same in all fields. One of the biggest issues to overcome in our profession is mastery of the tool set. I know when I open 3DS Max I could potentially make anything in the world (or out of it) but I need a framework to build from. This is…
Ooo nice! They must have fixed it since the last time I tried it which was around 3dsmax5. Or maybe I was doing it wrong (entirely possible). I've only ever used it on bipeds since, which it more or less works great. Good to know I'll have to give it a spin on some custom rigs and test it out. We also use PuppetShop and it…
The problem you're going to have here is actually exporting that 2nd uv channel, as most formats do not support it. When i was trying to get a 2nd uv channel from modo to maya, to export into game i had to do some retarded stuff. What i ended up doing was saving out a 2nd copy of the mesh with the LM uvs and loading that…
It basically means that your disc is damaged somehow. Whether thats corrupted files that are needed in order to boot up or something else, who knows. The instructions you just wrote down yourself are probably the only thing you can do. I had this happen to me once, dont think I was able to fix it and eventually formatted…
- You high is needlessly dense. It's always a good idea to keep it at the minimum density needed, so that you can manipulate it freely in a regular 3D app. I ran a 20% and then a 50% decimate and the results were perfectly usable. That means that the processed high was merely a tenth of what you had. - Also, its surface…
I’ve been trying to retarget Mixamo animation directly in Unreal Engine but their retargeting options are terrible. So I’m doing the retargeting in Maya LT. I’m able to retarget just fine (created a control rig for both and used the source to transfer the animations) with more than perfect results. Problem is after the…
So, I have been using Zbrush and I'm at the point of giving it pose, gesture and facial expressions. So far, I know this workflow to pose characters : 1 - Finish a clean, multiple division level and detailed enough character/ base mesh 2 - Use the Transpose master to pose it/Use zsphere rig 3 - Transfer the pose to the…