So, I have been using Zbrush and I'm at the point of giving it pose, gesture and facial expressions.
So far, I know this workflow to pose characters :
1 - Finish a clean, multiple division level and detailed enough character/ base mesh
2 - Use the Transpose master to pose it/Use zsphere rig
3 - Transfer the pose to the final posed model
4 - Do some modifications, if needed
Do you guys use something else? Would it be a good idea to use something other than Zbrush to pose/rig a model?
Your answers could help a novice 3D artist greatly!
Replies
I'll do that.
Could you guys recommend me some tutorial to cover that sort of workflow?
https://www.youtube.com/watch?v=IlCCJusy8qc&list=PLdWAXsK4r5zerQNRH3e0iLtDvfN3VONJf&index=14&t=80s
https://www.youtube.com/watch?v=LOvKauDpSOM
https://www.youtube.com/watch?v=XOAkGa_35uE&t=1081s
I prefer Modo for rigging and posing simple stuff as it is pretty straight forward.
There is a nice little software named Mosketch for quickly sketching poses or animate in a more classic 2D style way.
It's certainly influenced by Pixar's "Presto" animation software, and it does give another idea to manipulate a rig quick and easy.