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What is your workflow for posing/rigging characters?

So, I have been using Zbrush and I'm at the point of giving it pose, gesture and facial expressions.

So far, I know this workflow to pose characters :

1 - Finish a clean, multiple division level and detailed enough character/ base mesh
2 - Use the Transpose master to pose it/Use zsphere rig
3 - Transfer the pose to the final posed model
4 - Do some modifications, if needed

Do you guys use something else? Would it be a good idea to use something other than Zbrush to pose/rig a model?

Your answers could help a novice 3D artist greatly!

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