I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie.My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather work…
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
I know from my past attempts to use Marmoset that there's something weird about the surfaces. Like only one surface per object or one UV per object or something like that. Can someone remind me what that was?