Hi everyone! Time for me to put up another personal project for critical critique. I had quite a bit of fun designing this Sci-Fi storage container and then using it to experiment and learn more about Substance Painter. My concept was for a robust modular storage crate that could be packed tightly for transport, and was…
https://www.calounge.com/CALogin.php (only open to people who are allowed to work in the US) (There is the International Associates program for those not eligible for the CAs) The GDC CA program is one of the few ways you can attend GDC for free (minus hotel/food/transportation costs). If selected you get to: 1) Free Full…
I'm not sure if I've posted about this before, but I would like some advice/suggestions on how to mirror/overlay certain elements? Really awkward elements. For instance, fingernails on a character. I've tried retopologising one and then duplicating it over to other fingers in 3DCoat, but sadly, the mesh gets a bit messed…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Haven't posted work in some years now and I can't really post the actual project I was recently on, till later this month, so I thought I would post this last piece I did for an art test. The only requirements for the test were to make a scary environment for an earth like planet...at that point my imagination ran loose :)…
So I started my second skin for the contest. I just needed a break from the Bizon - N.O.R.T. skin :) I just uploaded the Skin to STEAMWORKSHOP <-- click here My newest skin isn't exactly inspired by a 70s or 80s scfi something but it would definitley fit in there, so I just collected a few pics that transport the message.…
Come one! Come all! It's another London Polycount meetup! Same weekend as EGX Rezzed, so if you were planning to attend that, then it's a perfect opportunity to meet some fellow polycounters and have a good laugh! An 'official' meeting place and time will be announced closer to the date. But the date will stand firm as…
I own all 3 Unreal Tournament games, and 2 games that were made with the Unreal Engine (Rune, and Postal 2). And i've noticed that I can switch maps between all of the games without having much trouble, for example: playing a Rune map in Unreal Tournament, or playing an Unreal Tournament map in Postal 2. But what I really…
Hi! I think it needs to show more successful transfers from design to 3d. The one character created from a concept (Viking) deviates quite a bit. So I would focus on that, show an understanding of what is crucial to the design, clean execution and anatomy knowledge (stylisation as well). Also apply at developers that are…
Every 3d package has an automatic way to turn tris to quads. I did it in Max with some modifier. The name slipped my mind and I run out of subscription currently. In Blender it's ALt+J in edit mode, You can also use re-meshers . Zbrush one for example and then project UV from original model to re-meshed one. 3d max does it…