Hi guys does anyone know of a tool that could package and distribute mods? i.e. a form of pak file distributer. I know hl2 works with gcf's but is there anyway to distribute a mod / map easily? Oh and if anyone has any Character Studio + HL 2 experience shout!
Hi, As much fun as it is pushing vertices around to conform your low poly mesh to high poly, sometimes I find myself missing for a tool that would do it for me. Any suggestions? I found this and it looks pretty promising based on the web page - and reasonably priced too - any experiences using it? Alternatives? Thanks!
Hi polycounters, here is the TOOLBAG EXPORTER tool for 3ds max that help to set up properly models fast, visual and organized to bake in Marmoset Toolbag. You can speed up your bake set up process and visualize it at the same time here is a demo of how it works: https://youtu.be/C_ED6fJ5GoM Cheers!
Bake bone animation to a mesh? I have some arms rigged with bones link constrained to a gun i made. when i move the gun the arms move also. you know. first person arms/gun. im trying to export the animations i made to use it in 3dgamestudio (the engine im using to make the game) but somehow im not being able to export this…
Hi everyone i have a problem with the cut tool in 3Ds max i have make a gif to explain my problem https://gyazo.com/37ac3e2d24572230035d75e70930df77 thanks bye bye :smile:
Please don't tell me Im the only max user that has a problem with the uv relax tool crashing max with the click of a mouse. I understand that its probably because its a potentially complex calculation, but is there anything I can do to prevent this from happening that I don't know about?
I'm looking for a plugin/tool that makes a normal map for a low poly mesh with rounded edges. I did a search for but found nothing, i cant remember if it was in another longer thread or if it had its own. Any clues?