A project I've been working on for a while. The challenge was to keep it as low poly/simple as possible but still trying to get a good result. And here it is, the result: Thanks for the views! :)
Here is a character that I am currently working on. Made in ZBrush. I'm trying to figure out what to do with the pants at the moment so I can move on to the helmet let me know what you think!
This is meant for real-time use (504 polys). Is this good? I'll probably continue the angled beam until it forms half of a complete doorway, in an L-shape. Suggestions? Download
Hi :]I am normally way to shy to post in a public forum like this, but to overcome this I made it a part of my next university project to document my production-diary here. Currently I am studying Game Art and 3D Animation and the last two month I did my first Game Character and for the next project I want to build upon…
Hi Im currently making model of futuristic soldier. Im trying to figure proportions and form. Head is from other model, i gave it only for preview whole character. Without detail at the moment: And front/right shots: