Personally, I dislike greeble. It's all nonfunctional noise. Those two gratings on the top are nice, they seem useful as vents. The ribs on the bottom and the circle things (door/exit?) are okay too. But all of the insets and extrusions are rather meh.
Personally, I dislike greeble. It's all nonfunctional noise. Those two gratings on the top are nice, they seem useful as vents. The ribs on the bottom and the circle things (door/exit?) are okay too. But all of the insets and extrusions are rather meh.
And personally, i agree with you
The Tank is a HD rework for an old game im helping out on. I wanted to stick to the original as closely as possible. Last year we had Hideo Kojima and his main design guy visiting. The design guy (can´t remember his name tough) said that there is a tendency to put stuff in just because it´s cool, but serves no function-i agree with him.) The grates at the back (if you mean them) are the main exhaust, so theyre fully functional as well with smoke coming out of them)
THanks PatTl! Im baking a LP AO as we speak-i fixed some smoothing and UV errors and going to redo the texture from scratch. It´s my first dDo project so nothing lost but time, but already some knowledge gained.
PatT192 is right about the shadow. If you do an ambient occlusion bake, it will really help define your textures. And be careful with dDo, it's an absolutely fantastic texturing tool but some of their scratches are pretty noisy and very easily recognizable.
Thanks Sunkist. Yes, it´s noising up pretty fast. The Backside is extremely noised up, i haven´t figured out how to mask out stuff yet.
Brandon, yes that´s something from Neocron, and NC is alive and kicking after being taken over by the Community. Regular patches, a new server, and all that for free (not free to play, free free)
Thanks Mate! I love dDo, my gratitude goes to Quixel for gifting me a license! :thumbup: It feels a bit like a cheat, but then, if you know how it works you can do it yourself. It´s just way easier and smoother that way.
Right now it looks very dDo'd. All the edge wear is very even and through, it looks fine in some places, but out of place in other areas. I think it would look a lot better in the wear and tear was centralized in area that would be scraped more often, more so towards the bottom than the top of the tank.
Keep at it and make sure to do another texture pass on it after you're done in dDo.
Replies
The Tank is a HD rework for an old game im helping out on. I wanted to stick to the original as closely as possible. Last year we had Hideo Kojima and his main design guy visiting. The design guy (can´t remember his name tough) said that there is a tendency to put stuff in just because it´s cool, but serves no function-i agree with him.) The grates at the back (if you mean them) are the main exhaust, so theyre fully functional as well with smoke coming out of them)
Playing around with dDo. I have something specific in mind and right now its too much grime already.
Only thing that bothers me is that there is no shadow between the tank and the tank track coverage.
Brandon, yes that´s something from Neocron, and NC is alive and kicking after being taken over by the Community. Regular patches, a new server, and all that for free (not free to play, free free)
AO on the Chain Housing (Chains will come soon^^)
Keep at it and make sure to do another texture pass on it after you're done in dDo.
I think i´ll use it for my portfolio.