Today, watching Dodgeball I came up with the idea of a community like mod-project. Now I was thinking of something SIMPLE (like Dodgeball or 'Ultimate Frizbee' (3dguy's suggestion) into an engine that doesn't take much work. I'm proposing something with a lot of artistic freedom (again, Dodgeball the movie - all the…
I'm trying to load up some custom marking menus i created at work but for home. Usually i just copy/paste the documents\maya prefs from one computer to another and it works. This time, it did not work. :( Is there a way to "load" marking menus through the "marking menu editor"? Or any other way?
it has given me much trouble. how do i apply a texture to the model in it, and see the texture without having the wireframe overlapping the damn thing? oh wait, nevermind. i just now did it with a bit of fucking around.
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…