Today, watching Dodgeball I came up with the idea of a community like mod-project. Now I was thinking of something SIMPLE (like Dodgeball or 'Ultimate Frizbee' (3dguy's suggestion) into an engine that doesn't take much work. I'm proposing something with a lot of artistic freedom (again, Dodgeball the movie - all the different team sets, etc.). How does this tie into polycount challenges? Right now they seem a tad 'empty'. The current challenge has 2 entries. There is ALWAYS mad interest in Q3 'quick' (to modern standards) SDKs. I'm thinking of challenges like:
"Design a team with at least 2 body variants" (no head involed). Week after (or w/e): "Design at least 2 head variants)". Then have people release their models for other people to skin (much like an SDK). I'm basically typing out loud here..
I see one problem in the fact of coders. If it was a mod idea (so all the challenges link to a 'final piece') it would need a coder, not easy to find.
Thoughts?
Replies
We could make the first or last challenge "Make a game engine that can run this!"...
who doesn't want to redesign speedball..
Dodge ball teams would be great, once everyone has their teams done, there should be a ladder tourney!
http://www.cis.ksu.edu/~res3535/quake3/
http://www.rens2sea.com/content.php?content.4
http://www.dodgeballsource.com/modules/news/
I also noticed the current challenge only has two entries, and only one making progress. No one contributed a clear idea for an environment focused challenge to vote on. It could have been something like "design a small bathroom".
Anyways, sounds like it's a cool idea. However it goes I'd be interested in taking part.
As a side note... why is it that when I finally get the balls to enter a contest no one else does?
You find a group of 3 or more people and create a flash game or level for quake or UT.
I've uploaded some screen caps from dodgeball - and why it came to mind initially as a mod, but also the artistic freedom. Within the movie all the teams had to do was wear the same clothes- so it basically is a theme then applied to dodgeball. White Goodamn (Ben Stiller) within the film as wears an arm sleeve (NFL Style) on his left arm when playing to make it more of a sport style. See Keith Bulluck:
no sports conversions.
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In theory, everything could be donated to http://www.dodgeballsource.com/modules/news/
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The number of assets would need to be kept minimal for those with less freetime. perhaps 2-3 small maps, one new vehicle, 2 weapons, however many characters are possible, atleast 2 skins each, custom animations. i know there are artists here who can accomplish one or more different tasks. a number of tasks could be assigned to each person able to contribute, so the workload is even. and the best way for anything to succeed is, keep it simple and fun.
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The whole idea for me, would be to not make this a mod. The idea would be to set an idea down for say a month and if people want to take part - they can and then it will be in a mod or something. I'm not saying we shouldn't be setting targets but I think the mod approach would doom it from the start IMO
Edit: forgot the post the link.. http://proball.planetquake.gamespy.com/screens.html