I actually tried using the C4D riptide plugin with sophie3D as I always find riptide more reliable for obj exports from c4d. It always just came up with a blank screen so I just assumed its not loading the model.
So, I'm a total beginner, just getting started with Blender. Trying to make a character for the unreal engine, so it will eventually be rigged, animated, etc. I'm working on unwrapping and texturing right now. Please give feedback so I can improve!
Hello All! :) I am hoping to get some feedback on my portfolio. I am currently working in the game industry and am trying to migrate over to the art side of the field. (Though it doesn't have to be just game art.) I am working on developing a portfolio to obtain a position creating 3D art and would like to get any feedback…
Hello! Thank you for taking a gander at my project! My current studies in Game Shaders and Effects require me to create a diorama in a scene of my choice, and I've picked Monster Hunter Tri's Tundra (Area 5: ). I think there's a lot to play with in this environment, and I'm making steady progress. I've made a moodboard to…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
I just found out about these yesterday. Do they work, are they buggy? I've been waiting for them to come out with a portable keyboard, or some kind of virtual display thing. Figured it would be some hi-tec cloth that you could wad-up in your pocket and then just flop it down wherever. That technology isn't quite here yet,…