Hello i have made a few models and i would like to render them out and i was just thinking if anyone had any recommendations on getting the best out of your rendering. i am using the xoliul shader and offusely you cant f9 (3dsmax) so you have to grab a pic from the view point so i was just wondering if anyone had any…
Hey guys 1 = is the render in mental ray 2 = The saved file in Photoshop Why is the saved file a ton lighter than the render? it is the same for jpeg,png you name it :/
I am trying to get a shadow to render when I have my model against a plane...but not show the plane when I render. So I get a nice white background, and some cool shadow effects. Does anyone know the trick to do this in 3ds Max? Right now it looks too plain....
Hello, I've stumbled on a little problem when trying to bake normal map of a tileable object with render to texture. 3DSMax seems to render these outlines to output. God why? http://imgur.com/a/4xj15
Hmmmm if you didn't have overlapping alpha cards you'd be ok to render out an alphamask as a diffuse bake, but that's gonna give you artifacts here ... you could try aligning an ortho camera with the plane and rendering out using the viewport renderer (would be fine unless you need normalmaps most likely). It's a bit of a…
Hi everyone, We are working on a short within Maya for an animated stylized spec commercial. We are looking for an experienced Look Dev/Texture Artist/Grooming Artists that is capable of also handling lighting and rendering. The exact rendering platform has not been determined. This is something we can discuss and come to…
Hey guys, In Maya I have been trying to render a polygon with an imagine sequence textured on it. However, whenever I render it with Mental Ray it appears black. Does anyone know how to fix it?
I know there were a few tutorials on how people render their high poly stuff floating around... where were they at? or did anyone find any new ones? could be for maya or max and any renderer. Is there a preference for what looks best as well? meaning type of shader, lighting setup etc... Thanks peace out!
Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it…
Depending on what GPU renderer you want to use, AMD might not be an option. I don't really do much rendering, but doing a quick google search this seems to be the state of GPU renderers atm : Redshift : No support for AMD. IRAY : No support for AMD. Thea Presto : No support for AMD. Indigo : Works on AMD but is noticeably…