I know there were a few tutorials on how people render their high poly stuff floating around... where were they at? or did anyone find any new ones? could be for maya or max and any renderer. Is there a preference for what looks best as well? meaning type of shader, lighting setup etc... Thanks
peace out!
Replies
http://www.laurenscorijn.com/viewportshader
Also check out
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/gi-rendering-techniques-in-3ds-max/
http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
Xoliul also covers it in one of these vids too I think:
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/