i am having a problem where all my brushes are pixelated. ive tried resting brush import replacing them, dont really know what else to do. would welcome some help on this one. thanks
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Anyone know how to desaturate an image using a ZDepth pass, so the saturation falls off in the background? Did a bit of searching but couldn't find that much info, just that i think its somehow accomplished through Layer Masks.
I know how to use the Offset filter, but I was curious if there was a script that allowed you to control the offset of the texture by just panning/dragging the texture around.
Hi guys i was wondering if anyone knew of any free/ premium PSD to TGA exporters out there which can export a certain group, for example gloss, as the alpha of your specular in a similar way to how DDO can do it. Thanks.