Hello everyone, I'll be making my first ever entry to a community challenge. I've been learning 3D art(i haven't made any art before) for a year now and I want to make an attempt on making finished character. This will be a anatomy study for me and I'll make my own retopology, textures and so on :) Nothing will help me…
Check the BiMonthly Challenge, they always have some cool props: https://polycount.com/discussion/237038/the-bi-monthly-environment-art-challenge-may-june-96
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
At long last, Samara is finally finished :D ! Let me know what you guys think Backstory; Samara the first Tal-Sataareth Due to the defeat of the previous Arishok, by the champion of Kirkwall, the newly appointed Arishok persuaded the Arigena and Ariqun that a new duty for specific Qunari is needed, to adapt to the present…
Hello there polycount! A few days ago i gave myself a challenge to draw weapon for every single hero in DOTA2 (if hero uses weapon, some of them are magic users that don't have anything in their hands etc so i will pass those). I am not aiming to do crazy "overthetop" items, most of them will use only color palette that is…
Aesir blew his wad looking at this crap and told me I should make a thread. Who am I to deny someone in a post-orgasmic glow, even if they're looking at the world through rose (or is that spooge?) tinted glasses? Anyway, this is my entry for the Comicon Challenge over at GameArtisans. I was going to do an Abe Sapien, but…
We are a team of Multitalented Artists Programmers and Designers from around the world, participating in Microsoft's Dream.Build.Play 2017 GameDev Challenge. (so far 7 people) We all participate just for fun, and that is why we might end up winning! Looking for a 3d Artists who love cartoon/stylized/hand painted art,…
Yeah, I can see where that feeling comes from. A lot of pipelines today optimize for scalability and consistency rather than uniqueness. Procedural tools made production much more predictable, but at the same time they tend to converge toward similar visual patterns. At the same time though, I’m not sure the material side…
I've been following Anthony Jones's progress on a personal game project lately and I thought he had a pretty neat workflow. He's focusing on speed and spending about 2 hours per character. That's 2 hours for sculpt, retopo, texture, rigging and getting it in game! Here's one of his…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…