Hi there, created that house based on one in my neighborhood. My focus in that work was on trying to get my modeling faster and using less tris and texture. So at this point the house counts up to 2600 tris. And uses diffuse 1024 spec,normal, height, dirt-diffuse 512. As well as on non-tiling AO-bake for dirt. Its not…
Hello! I want to share some images what can be used when unwrapping models. I hope somebody will find them useful :icon15:. Images are hosted on Github images goes in two sizes 512x512 and 1024x1024. Source files in psd format are also available on Github Below is an example
working on a character for a contest on lowpolyworkshop. the green goblin tri's 1964 texture size 512x512 let me know what you think :D still nead to learn allot and practice allot :D
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hi Fellows. Yes,im acturally posting a pimp *shock*,first time in over a year. Anyway,this is a T34 Russian battletank that I want to try and get into the game Company of Heroes by Relic. For the life of me I can't figure out how there stuff works by looking at the textures,so im just hanging until they have released the…
Hey guys, thought Id post my character up here see if I can get some running C&C. Having never made a games character before Im hoping you guys can pick me up on some things I might of missed or might need to change. Brief: VERTICES: 0-6,000 (extra detail such as weapons or poly planes for hair can exceed this limit) …
Hi there, I havent posted since I signed up! Im graduating from my game program in the next 2 months and I'm looking for more critiques while I prepare my portfolio...then perhaps I have more time to get more involved here, tons and tons of great work around. I can post wires, but I'm mostly looking for overall critiques…
Hi here is a mosque I did based on Stainless Steel art test. I believe it has 600 tris forget at the moment, and a 512 x 512 texture with alpha. Let me know what you think. Thanks. Alex
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…
Hey all I have been trying to finish this part of our game project for a while now and I keep running into walls. My first design made this building out of tiny set pieces which would form the walls on the inside as I build them but I guess the inside parts are supposed to be separate for games? This new design built each…