hey anyone know what cause slow viewport when working on hp models, like 1mil sometimes it movies fast and sometime it take like 10 sec to just rotate it its really annoying :( im using max 2013 what would be the best setting for speed?
Is there a good way to do this? Normal align seems to do what I want but it's completely unaffected by snaps which makes it annoying to place things correctly. Any ideas?
Hey this is my first character model, I have been looking at anatomy and muscle structure whilst also keeping the model fairly low poly for the use of in game, eventually the character will be hand painted, the poly count is around 1.1k and I have not yet added any character to the model this is just going from anatomy and…
Okay I swear I knew the work around for this but I'm brain dead today...I'm trying to RTT a diffuse map from my hi-poly mesh to lo-poly, but showing up in the baked texture are black spots where the lo-poly is covering up the hi-poly. I thought there was a way of stopping the lo-poly affecting light etc during the bake?
Is there any way to align vertices in splines? I can't find any sort of align tool anywhere. I just need the basic stuff, select a bunch of vertices and align them on a certain axis. Right now the only way I can think of doing this is copying the coordinate for a certain vertex and paste in on others but there's gotta be a…
Hey guys, Is there any maxscript that load image and automatically create image plane with correct proportion and size ratio? I've been using FunkyBunnies mel script called FB-image-plane-O-rizer I thought I could find similar script in max. It's proven to be saving tremendous time setting up reference and it's not a…
Hi I was loonking for a wrap around tutorial ... Something that like ... given a cilinder and a long ribbon , you can make automatically wrap around the cilinder the ribbon , so to have something like this .... http://www.darksword-armory.com/wp-content/uploads/2011/@images/1201-gothic-sword-5.jpg…
I'm just trying to figure out if there is a simple max script or menu option that will automatically just assign material editor map slot 1 to a primitive right after its been created. I just find it a little silly when doing hp object especially to have to open the the material editor and click assign to each new piece…
I'm working on a scene at the moment, and as a complete beginner with rendering and compositing, it takes a while to figure out how to do stuff! Now I'm at the point where I want to materials to blend together using a shader that reads the complexity in the mesh, and applies the materials accordingly. They have this in…