SENIOR UI AND INTERACTION DESIGNER Location: San Francisco Bay Area (local candidates only) Job Type: -->6 month contract with the potential of flipping into a permanent role after the 6 month contract expires Job Description: -->Seeking an Senior UI and Interaction Designer to create user-centered design processes to make…
Hello everyone. My name is John Inman. I am looking to recruit new team members to help work on project Arms of Redemption, which is already a work in progress Third Person Single and multiplayer/Action Adventure/Sci Fi/HP Lovecraft mythology inspired Horror game that takes placed in modern day that my team is developing.…
Welcome to Cubed, an Isometric Art Contest! Have you ever wondered what Uncharted would look like if it was designed by M.C. Escher, or if The Division was a tile-based, fixed-camera masterpiece? Now’s the chance to shift perspective and challenge yourself to re-imagine the game of your choice in magnificent isometric…
Working in Maya LT 2018 (no wrap deformer, no Node editor) I've got a game character that must switch outfits and heads. Rather than have a separate mesh for each head attached to a body, I thought I might save some memory by rigging the "floating" head so match the body without a break in the seam. The only way that I…
curious how many segments on Icosa? EDIT: nvm figured it out, its on 2 Icosa with Turbosmooth and then splitting it apart. Way better than slicing technique but surely will come in handy for tools that dont have slice tools for example :D
I wouldn’t make the interior glass opaque, that would prevent refractions of the room /wood behind the bottle. Instead, flip the normals of the interior, so it’s more like a bottle within a bottle, and color that. The lighting you have now is very front-lit, with too-dark edges. It would be more dramatic and visually…
Description: We're Drop Games, a group of industry vets working on a brand new title from the group up. The company is based in NYC, but remote applicants are welcome! Talent Required: All of these positions are full-time. 3D Technical Animator: Responsibilities* Communicate with other artists and engineers to design and…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Hello Polycount I am new to these forums. Having discovered this great community through google actually :) I hate to have to ask for help first thing i do. As i feel one must contribute something before asking. But anyhow, here goes. Working for a smaller games company in sweden developing shaders in HLSL. I use the .fx…
Hi Everyone! We here at Sledgehammer Games (Call of Duty - Activision / Blizzard) are currently growing our studio here in the Bay Area. We just purchased the floor above us, and are expanding to our full capacity. We were established in 2009, so we have been slowly adding new family throughout the years while developing…