Description:We're Drop Games, a group of industry vets working on a brand new title from the group up.
The company is based in NYC, but remote applicants are welcome!
Talent Required:
All of these positions are full-time.3D Technical Animator:Responsibilities- Communicate with other artists and engineers to design and create animation systems
- Collaborate with game designers and engineers to create viable animation sets for in-game assets
- Provide extensive feedback to engineers for the development of in-house animation software
- Participate in design meetings to create, develop and animate compelling characters
- Work and collaborate with a remote team
- Create measurable success, be self-directed, and manage your own workload
Basic Qualifications- Experience creating animation assets for film or games
- Versatility and ability to create assets across different styles using a variety of animation techniques
- Experience with general-purpose art software such as Blender, 3DS Max or Maya
- Understanding of fundamental animation principles
- Strong knowledge of rigging, procedural animation and other technical animation principles
- Ability to create clean and optimized animation assets within UE4
- Excellent communication, visual design, and collaboration skills
Preferred Qualifications- Strong scripting and technical/engineering skills
- Experience with visual design, rendering etc.
3D Character Artist:Responsibilities- Communicate with other artists and participate in art-design meetings to create interesting, rich, and believable character designs
- Create high-resolution character sculpts in sculpting software such as Zbrush, Modo, Blender
- Retopologize and create clean low-poly topology and UVs
- Collaborate with animators to assure believable movement for the characters
- Work on a completely remote team
- Create measurable success, be self-directed, and manage your own workload
Basic Qualifications- Experience creating character art assets for film or games
- Versatility and ability to create assets across different art-styles and genres with an emphasis on character design
- Deep understanding of human anatomy
- Hard-Surface modeling skillset
- Experience with general-purpose art software such as Blender, 3DS Max or Maya
- Understanding of PBR and ability to create high-resolution PBR textures
- Ability to create clean and optimized geometry with LODS
- Excellent communication, and visual design skills
Preferred Qualifications- Experience with rigging/animation
- Technical art experience
Software Engineer - Infrastructure/DevOpsResponsibilities- Take charge and develop backend infrastructure features from start to finish
- Utilize an internal and external feedback loop while developing core features of our products
- Work on a completely remote team
- Create measurable success, be self-directed, and manage your own workload
Basic Qualifications- Excellent analytic, trouble-shooting, communication skillsets
- Deep understanding of Computer Science/Information Technology concepts
- Capacity to plan, architect, develop and deploy production-ready infrastructure supporting millions of concurrently connected users
- Experience with a variety of programming languages for development task automation, generating reports, and creating tools (C#, C++, Python, Node, Go)
- Experience in developing and optimizing REST services
- Familiarity with NoSQL and SQL database concepts
- Experience developing a large codebase using version control systems like git
Preferred Qualifications- Experience with our tech-stack: ASP.NET Core, AWS Gamelift, AWS Serverless(Lambda, DynamoDB, S3...)
- Experience with container tools like Docker and Kubernetes
- Experience with Linux
What We Offer:- Competitive salary
- High equity stakes in an early startup
- Company-paid annual retreats
- Ability to work anywhere anytime.
- No bosses (Flat management structure)
If interested:apply at
https://www.drop.softwareor e-mail:
jobs@drop.software