So the triangle fan was obj and the vertex normals problem is fbx? Have you tried deactivating Smoothing Groups in the fbx import settings? Edit: Interesting. While Hardmesh seems to be discontinued, last time I checked, 2021 seemed to be the last supported version, and it still says that on the main page, but when I just…
Hi guys, I would like share with you my final version of The Unsullied character that I modeled during my first study period. The aim of the project was to build a high poly model in Z-brush and a game ready low poly version. Base mesh and anatomy were developed in Z-Brush, all hard surfaces props and leather, as well as…
Hey all, I am working on my portfolio and have decided to do a house. I have been using PBR workflow for the entirety of my education and wanted to try hand painted textures for this one. If anyone could give me some tips or direct me to some tutorials on how to make modelling this guy easier I would be very appreciative.…
Hi all! I've finally motivated myself to set up a thread on this scene. The idea is to create small, VR walkable portion of Borealis - the ship from Half-Life (EP3?). It's been in production for a few months but I really want to take my time with it and learn bunch of new software / explore new workflows. Thanks for all…
this is something I have been nursing the desire to do for quite a while. finally getting around to it this is my first bit. I wanted to put in something that could be dropped in to break up the flat panneled walls. anyone that played the original UFO game knows that the walls and floors were, by design, pretty simple. so…
Have you made a lot of character models already? If not, I'd suggest: Do all three. Do a quick version of each, not trying to make it perfect, just like 70%. Do your best work but do it within a schedule - like 4 weeks per character, going from beginning to having it posed and rendered in your portfolio. Just cut out…
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I am teaching a course in game programming this fall. The studentswill progam a simple game. The game itself will be a mod of the shooterproject in UE4 mixed with the Vehicle project, and some horror survivalfeatures (Dark Places where you need a flashlight). The students will learn the basics of programming and how C++…