I am teaching a course in game programming this fall. The students
will progam a simple game. The game itself will be a mod of the shooter
project in UE4 mixed with the Vehicle project, and some horror survival
features (Dark Places where you need a flashlight). The students will
learn the basics of programming and how C++ can be used in a game.
So far the working features are:
First Person Shooter with 2 weapons: Machine gun and rocket launcher
Custom Enemy AI bots that chase you, damage you if they get close enough, and can be shot and killed
A drivable Vehicle
Ammo Pickups
Health Pickups
Flashlight Pickup Items for Dark Area Exploration
Basic Inventory
Basic Hud
You can download a Demo Here of what I have so far here:
It is still rough, but there is enough for a level designer to get started.
Everything is set up right now so a designer can just do drag and drop
game play in the editor.
I would like to work with a level designer / gameplay designer. While I polish
the existing features.
Your Responsibilities Will Be:
1. Make a GreyBox Map
2. Place gameplay items in the greybox map
3. Figure out the course you want the player to go through the map.
The objectives will be get from point A to B to C without dying.
4. Keep working with the greybox map and Spend the time and effort
to balance the pickups, enemy placement, vehicles, dark areas,
flashlights etc until the map is as fun.
5. Build the fun greybox map into a Beautiful Level
My Responsibilities Will Be:
1. Polish and Refine the existing Features
2. Switch the standard UE4 skelmeshes for custom assets that will fit with the level.
3. Implement Waypoints, Beginning, Middle, and End.
The ideal person I would like to work with already has a portfolio of a few
levels that they have made, and understands how to place meshes, cap off levels,
work with lighting and make a level pretty. And now wants to make a level
that is not only pretty but is also a real game that is fun to play.
This is a very short term project. For better or worse, this project will be done
August 1. I am not planning to commercially releasing this project. You will have
full access to the source code and the right to expand and build a bigger game with
more levels if you choose.
I have a Perforce server setup for the project. If you haven't yet worked
with an SVN this will be a valuable learning experience as all pro studios use some
type of SVN many of them use perforce.